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Hell's Gate
| Hell's Gate | |
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The facility formerly known as Resources Development Administration Extra-Solar Colony 01 (RDA ESC 01), but generally known as Hell's Gate, is the main center for all human colonial activities and contains the planet's only spaceport. It is in a constant state of siege from both the toxic environment and dangerous animals.[1]
A pentagonal perimeter fence (each side 2.3382 km or 11.69 km--7.264 miles--total) encloses 9.406 sq km (approx. 3.6317 sq miles).[2] Major weapon towers at each apex provide heavy munitions defense against surface and air intrusions by large hostile Pandoran wildlife, while four smaller towers spaced 250 meters apart along each side handle intrusions by smaller life forms, including burrowing attacks. A cleared, thirty-meter-wide strip surrounds the base, which is regularly patrolled by automatic plant-clearing machinery that keeps the jungle at bay through regular administration of acidic mining byproducts.[3] Slightly more than a third of the site is taken up by the shuttle runway, VTOL pads, hangars, equipment storage areas, and garage structures. A similar area is occupied by the armor bay, vehicle storage sheds, and a light industrial plant mainly used for fabricating parts for mining equipment and ammunition for base defense. The unobtanium refinery complex takes up the western side of the facility.
The remainder of Hell's Gate is composed of administrative structures such as: a barracks for SecOps staff, studio-style apartments for technicians and mine workers, an airtight condominium for senior staff, as well as Sci Mod that is part of the utilitdor-connected Hab Mod and Ops Center structures.
Recreational facilities such as the base commissary (popularly known as Hell's Kitchen) are shared, except for an unpressurized section between the research labs and the landing zone mainly used by members of the Avatar Program for athletic training. The recreational facilities are on the fifth floor, along with the gym. [4]

Added by RiveteerContents |
Facilities
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Airfield
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Added by CadellinArmor Bay
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The Armor Bay is where vehicles come to get stored, refueled, rearmed, repaired or refitted. This building is the main storage area of all AMP suits. There is also a small weight room inside a weapons locker room that Miles Quaritch uses. Designed for security and rapid force deployment, the Armor Bay is the core of Hell’s Gate’s defenses. Housed inside its large, fortified hanger and at the ready are Dragon Assault Ships configured for battle domination and ready for rapid deployment, Scorpion Gunships, Samson Tiltrotors, Heavy Duty Model 10 Slash-Cutters and an array of AMP suits, among other attack craft, support vehicles, and assorted battle-ready machinery.

Added by Faern.Much of the Armor Bay was originally designated for mining equipment storage, civilian vehicle parking and maintenance, and additional recreational facilities. Instead, the fabricators that were brought out for mining equipment maintenance were repurposed to make ammunition and razor wire; the mining machines themselves were used to dig defensive earthworks or fitted with armored cabs and giant knives and sent OTW (outside the wire) to engage Pandoran megafauna.
Avatar Compound
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- Main article: Avatar Compound

Added by Faern.Biolab
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The Biolab is a small laboratory adjacent to the Operations Center. The amnio tanks containing Jake Sully and Norm Spellman's avatars were unloaded into the room on arrival. The room has several workstations in it for scientific purposes. Jake recorded his first log entry at one of them.
Hell's Kitchen
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Added by CadellinOperations Center
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Added by Faern.Located near the Armor Bay and SecOps barracks, the RDA Operations Center, or OPS Center, occupies the largest building in the main Hell's Gate administration complex. It is the nexus for communications and operational control on Pandora. Fortified tunnels connect the center to the communications array, with three large antennae and a space resonator for communications outside the local system, and five smaller antennae for accessing Pandoranet communications and geolocation satellites.
Shooting Range
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Seen only in Avatar: The Game, an indoor firing range exists with numerous weapons on racks to each side. There are four different sections, with bullet holes visible on the back wall.
Stereolithography Plant
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Every piece of human machinery used on Pandora must be made at the Stereolithography Plant. Stereolithography is a form of 3D printing which allows the humans to construct practically anything they want as long as they have raw materials. The limited ability of the plant to construct advanced computers is one of the reasons why the humans were not able to use up-to-date technology in their vehicles. If machinery is in need of an update, the blueprints must be brought on an ISV so the plant has a template for the construction. Another thing that must be brought on a starship is some of the more advanced materials used to make the objects, most raw materials are however collected on Pandora.[5]
Vernacular System
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Added by Walther PA P2000The numerous corridors that riddle the base are lined with a series of pipes, which are used for transportation of waste gases, water, electricity and coolant. HVAC pipes (Heating, Ventilation and Air Conditioning) run at floor level, which are brought up via vertical feeds and diffused into the rooms from above.
References
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- ↑ pandorapedia backup,hell_s_gate.htm
- ↑ http://blog.avtr.com/hellsgate/ AVTR.com
- ↑ pandorapedia backup,hell_s_gate.htm
- ↑ a sign which appears during Quaritch's briefing session
- ↑ pandorapedia backup,isv_venture_star.htm